Many of us dream of making a computer game or a machinima, yet we often find ourselves unable to gather the necessary assets and logic for such a project; assembling a productive team is even harder, when the only reward is fame and 15 minutes of popularity. We have a lot of awesome ideas we can't realize because of time or money constraints. Many hobbyist projects fall apart before they have even started.
|Nyan Cat could have been a Bottleship project|
At Bottleship, you will be able to playfully create new content, and combine this content into larger pieces, collages and works. Everything created at Bottleship is Creative Commons licensed, so that any content can be copied, modified and integrated into your own projects.
This way, anything crafted here can be of use to everyone. Assets can change many hands before they turn into a successful idea, without contributors knowing each other, or having to plan ahead. Because assets are always created using Bottleship, everything can be combined into larger pieces. It just fits.
We focus on making the creation process fun, and taking the seriousness out of it. We do not want Bottleshippers to feel pressured, and invite them to play around instead. After all, this is the perfect condition for maximum creativity.
Bottleship was founded two weeks ago and is in early alpha stage. At the moment you can only pixel small textures (Picoids), but it will be possible to create sprites, animations, scripts, sounds, music, maps & levels, meshes and shaders later on.
Bottleship is currently invite only, but we already have a handful of dedicated members. If you'd like to join, but can't find anyone who's already a shipper, drop either Sylvia or me a mail and we'll send you an invite.
Browser compatibility: at the moment, both Google Chrome 12+ and Firefox 6+ on the Desktop are supported. We'll try to fix experiences on other browsers as far as possible, but using Bottleship with Google Chrome is highly recommended.